Posts Tagged: social software


18
Sep 08

IBM launches Center for Social Software

Some very interesting news – IBM has launched a Center for Social Software in Cambridge, MA.  According to IBM, the “goal of the IBM Center is to create a new type of collaborative environment to tackle some of the toughest questions about social software, identify new business models, help discover next-generation Web 2.0 applications, and determine how and why people form viral communities and the implications they have on our daily lives.”  IBM already has a great research presence in Cambridge, so this center is an exciting addition.

Unit Structures readers will be particularly interested in the corporate residency and internship opportunities.  According to Information Week, the corporate residency program offers businesses the opportunity to work with IBM researchers, with Dow Jones and Thomson Reuters the first participants.  Very cool stuff – Unit Structures looks at this program wistfully as he trudges along towards his dissertation.


18
Oct 06

The Colonialist Perspective in Social Software

When one designs social software, they are forced to make pseudo-governmental decisions about how the contained ecosystem will behave. Examples of these decisions include limits on friending behavior, limits on how information in a profile can be displayed, and how access to information is restricted in the ecosystem. These rules create and inform the structural aspects of the ecosystem, causing participants in the ecosystem to behave a specific way.

The practice of software development, and particularly design considerations in software development, have changed drastically over the last decade. Whereas the imperative in software design used to be task-solving and efficiency, we now design software that amuses, entertains, and connects people – all the while wasting as much time as possible. Indeed, the paradigm has shifted – but have the assumptions we take into the design process changed?

To further this point, lets explore how social software has changed over the last decade. A core assumption in the early social literature was that an individual would take on a persona when they used social software. For example, one was supposed to create a new identity when they joined a MUD or MOO – there was a discrete line between the person and the persona. However, today’s social software is about continuous identity – the idea that my online persona effectively and willingly enmeshes with my offline persona. Facebook, Myspace, LinkedIN – all of these extremely popular service deal in real identity, not constructed identity.

In that sense, the social software that we use becomes an augmentative part of our lives. We use Facebook to connect with classmates and find out about events. We go see a band because we’ve experienced their work previously on their Myspace page. Our real social worlds are mediated through social software – and in doing so, they are picking up the structural rules that the designers of social software have built into the system.

Let’s look at an illustrative example. In the Facebook, users can enforce strict rules on who can see their information. For example, if a user has high privacy settings and announces a party on the Facebook, only those in her privacy network will be able to see the party invitation. This is quite different from if she announced her party to the class, or posted a flyer in her department, where friends and non-friends could get the information. In this context, there is a very clear interaction between the enforced rules in the social technology and our societal context.

We can look at this situation in two ways. The first viewpoint is that the social network delivered social value to the party-thrower because it denied access to information to non-friends. Rather than having to risk embarrassment by selectively not inviting people to her party, the user displaced the social context onto the social network, and relied on the structural aspects of the social networks to enforce her will. The second viewpoint is that the social network reduced social value to the party-thrower because it excluded access to non-participants and prevented invitation of non-friends who might better the party. Indeed, the social network has enforced her will, but it has also limited her opportunity.

As we use social software more, and social software more neatly integrates with our lives, a greater portion of our social rules will come to be enforced by the will of software designers. Of course, this isn’t new – when we elected to use email, we agree to buy into the social consequences of email. Perhaps because we are so used to making tradeoffs when we adopt social technology, we don’t notice them anymore. However, as social technology adopts a greater role in mediating our social experience, it will become very important to take a critical perspective in analyzing how the will of designers change us.

Two things got me thinking about this. First was a post on the O’Reilly Radar blog about homophily in social software. Homophily is the phenomenon where we associate with like individuals because we share like experience. As homophily is largely a social construct associated with mobility, the web can “break” homophily because there are very few barriers to mobility on the net. The author proposes that designers must think as homophily as either a feature or a bug – something to be destroyed.

Second is a recent discussion I was part of. In the discussion, I asked two senior executives at social networking websites how they incorporate feedback from their users. The first executive outlined a number of careful steps regarding how they used and integrated user feedback. The second executive stated that they didn’t pay attention to feedback because users don’t know what they want. Obviously, there isn’t a right or wrong here, but there is a mentality that causes these types of judgments.

The dichotomy of the responses illustrated two perspectives on social software design. The first is the cultural adaptive process, one in while designers of the social system design to their ecosystem. danah boyd covers this process in an article about Glocation and Web 2.0. The second perspective is none less than colonialist – users don’t know better, therefore the social system must enforce a strict and top-down perspective. Therefore, the decision to break or retain homophily is colonialist – and illustrative of the many like decisions designers make each day when constructing social software.

It might be simple to rationalize that designers of social software adopt a colonialist perspective because they do feel “better” than their users. Software developers are an interesting set of the technical population – and often times they do have a “know better” mentality. This mentality informs the perspective, but I don’t feel it is the prime reason for the mentality. The simple fact is it is easier to adopt the colonialist mentality. When social software is designed, it is much easier to take the internal logic that informs the designers perspective and operationalize that in the software. It isn’t so much that users don’t know what they need, it is that designers don’t know what users don’t know they need. Therefore, it is much simpler to hope that the community conforms to the structure the designers have put in place.

It is this process that leads to breaches of community like the Facebook Feeds. This is a particularly telling example, as the designers of the software enforced the will of their CEO onto the general population. This will is Mark Zuckerberg’s libertarian view of the world (that information flow is a societal equalizer). However, this will was not shared by the population of the Facebook, who reacted strongly to having new social rules enforced from the de-facto oligarch of the society.

As social technology becomes a larger augmentative part of our social experience, we must look critically at how the will of the designers are shaping our lives. We will take social expectations from our experience in social software – social software will change us just like any other change agent. That social software has tremendous potential to affect our experience makes this all the more important.

As we are connected by this new technology, there are new rules, contexts and structures that will inform our social experience. It is important, therefore, that designers realize this – that they realize the role their technology plays in mediating real social relationships.


5
Oct 06

Del.icio.us is already a social network

I’ve been watching some of the reactions to the latest news about del.icio.us, a service that I love and use extensively. According to a post in Read/Write Web, Joshua Schachter and the team will be introducing more social features to del.icio.us. Schachter states:

“In the future I hope to allow our users themselves to come forward within the system. Additionally, I want to help people connect with others within the system, either to people they already know or discovering new people and communities based on interest.”

The post on Read/Write Web is misleadingly titled “Del.icio.us plans to become a social network.” First, the title frames an assumption that del.icio.us is planning to change its focus in some way to be more like our current definitions of social networks (Facebook, Myspace). Joshua’s quote clearly shows that del.icio.us is not planning to change the focus of the service. Second, the title misses the reality that del.icio.us is already a social network, and a very vibrant one at that. Social networks come in many forms – and many times those forms are much more nuanced than “social network websites” where the explicit focus of the service is people (like Facebook, Myspace).

Social networks connect us – something that del.icio.us has been doing since its very inception. The difference here is that the link is the object center of the sociality in the network. It is most useful to compare to Flickr. In Flickr, we browse photographs through a number of paths – tags, groups, pools – and while the photographs are still the center of the network, these social features enable a deeper form of sharing and browsing. The social aspects compliment the core content, rather than replacing it.

I believe the del.icio.us will stick firmly to keeping the link the object center of the network. By adding social features, we’ll have new ways to find content – and we’ll be able to find out more about the people who share content. This will be very valuable to those who use del.icio.us for research and analysis – and it stands to unite communities of practice. When I see 10 other people bookmarking an obscure link about social networks, I want to know more about those people. With lightweight social features, we all stand to gain from our link-centric connections.

Of course, a large part of the backlash against this news is simply because the term “social network” was used. People are tired of YASNS and I can’t blame them. However, in the case of del.icio.us, the service is in very capable hands, and reading into the tea leaves, I see the addition of social features being very useful to the service. Yes, del.icio.us is moving more social, but this is Flickr, not Myspace.


4
Sep 06

Del.icio.us Spam, Social Technology and Trust

This morning, del.icio.us/popular delivered a link to a new service called my:eego, which I promptly decided to check out. My:eego has a cool looking site, a cool idea, and they look like a new player in the ever-growing identity management space.

As I’ve written, I’ve lately been spending a lot of time exploring tag clouds. I thought it would be cool to see what other identity services the folks who had saved my:eego had bookmarked. I’m usually one of the first to find out about new identity services, so I wanted to know what these in-the-know folks knew that I didn’t!

What I found amazed me. The first 16 folks who had bookmarked my:eego had virtually identical bookmark patterns. In addition to my:eego, these 16 accounts had bookmarked Oddress and the Mecenax Project, two upstart companies. Their accounts contained little else – few other bookmarks if any, no personal information. It was very clear that these 16 accounts were under the control of a single entity, who used them solely to spam links to del.icio.us/popular. Indeed, I had caught a link spammer in the wild.

Examples of link spam:
Link Spammer Link Spammer

(Note, the 16 accounts can be seen by visiting the del.icio.us link for my:eego, but I will list them here: fasthand83, freaking_guit, the_bass, singyourway, nowayicant, sovool, holykitty, excel4all, crazy_1, thevoice82, allaroundyou, morefun78, sofarsogood52, outrageous_kid, paul_k, john1023. Screenshots available upon request.)

Of course, this isn’t the first time that spam has come through del.icio.us/popular – I’ve seen links come through for mortgage lenders and pill sellers that were obviously spam. Del.icio.us is imperfect, as is any social technology – so no big deal. This is, however, the first time I’ve seen del.icio.us spammers put a company’s brand in front of people. Looking at the bookmarks of the 16 accounts, obviously this isn’t the first time it has happened – just the first time I’ve noticed.

It makes you wonder how much content you see coming through the Pop URL services that is actually spam. The clickthroughs you get from being on del.icio.us or digg are enormous – I can personally attest to this fact. A-lists and natural cartels I can deal with, but my faith in these services dips when I see egregious examples of abuse like this.

It is unfortunate that I had to find about my:eego this way. The identity space needs to work constantly to maintain the trust of its users. Those of us who work to help people protect and manage their identity must work very hard to stay on the up-and-up; trust is all we offer our consumers. As Jeff Jarvis points out, the “most valuable and necessary networks of the next economy will be built around trust.”

This should, however, serve as a cautionary tale for all of us who manage brands. Yes, social technology can be gamed, but we believe in social technology because it follows an order that we’re well accustomed to – a natural social order. Our actions online carry real consequence – a lesson we’re learning over and over again. As Tara Hunt points out, honesty and trust are the currency of the new economy – “if you spend it, you can’t replenish it – it’s a valuable, non-renewable resource.”

This morning, some of that currency was spent.

(In the interest of disclosure, please know that I have no way of knowing whether the companies on the spammer’s accounts had anything to do with their brands being spammed to del.icio.us/popular. I make no claims of the sort – other than that spamming did clearly occur. I hope del.icio.us will deal with it appropriately.)

P.S. I’ve started a new tag called “identityspace” (del.icio.us/fstutzman/identityspace) that you can follow to keep up with the growing identity space if you wish.

Update – Del.icio.us has removed the spam accounts. Of note is the fact they removed the accounts within a few short hours, on Labor Day. That is dedication. Go del.icio.us!!


1
Sep 06

Social Software and Community Capital

Chiming in on an ever expanding meme (which Stowe Boyd nicely wraps up here), I’d like to pose some theoretical rebuttals to Ryan Carson’s “Why I don’t use Social Software“. Carson’s point is essentially twofold – he doesn’t have the time to invest in social software, and he doesn’t really have the inclination because social software doesn’t have much outcome on his day-to-day. Stowe boils it down to the classic argument he takes issue with (and I agree) – many hold a near positivist bias towards the need for utility in social software. Indeed – social software has utility (and deep utility at that), but the notion of social transcends utility.

However, I’m not really going to take on the issue of utility today. I’ve explored the value of utility in social software in my work on the “network effect multiplier” if you’d like to know where I stand. I’m also not going to take on situational relevance, because Carson essentially cedes that argument early in his post. As someone married and settled, the value of exploring connections is less so for Carson than say, the college freshman. Instead, I’m going to explore an alternative hypothesis – that Carson isn’t complimented enough by social software to find motives for use.

Recently, I’ve been re-exploring the work of Cliff Nass and Byron Reeves, particularly The Media Equation. I read the book a few years back and thought it was cool, but on this second reading (for a fascinating class I’m taking), I’m getting a whole new perspective. Nass and Reeves essentially explore how we treat computers like humans, and how human-like attributes affect our perception of computers. Indeed – a big part of this perception equation is manners – how well a computer compliments you directly affects your opinion of a computer. Nass and Reeves conclusively show that we like to be complimented by our computers, so I thought I might expand on this.

When we use social software, we often employ the software to share. I employ this blog to share my knowledge and try to sound smart. You may share your last.fm playlist to show people that you are a connoisseur of good music. Someone else may share a particular set of bookmarked links in del.icio.us so that their fans can be kept informed of information. Yet another person might join a pool in flickr to share photos that they think are of interest to that particular community. The common thread in all of these examples, and almost all examples in social software, is that what we share reflects back upon our identity.

As social software is situated in a community, we are hard-wired to be aware of the community’s perception of ourselves. For the most part, we are also hard-wired to want to win the affection and praise of the community. Good social software compliments us by enabling us to win the affection of the community.

On a computer, almost all behavior can be productive through ancillary means. For example, listening to music – a consumption behavior – becomes productive when your playlist is recorded. Your bookmarking – another consumption-oriented task – becomes productive when we start sharing them publicly. Lets make a little leap and tie this together.

As humans, we naturally want to win affection with the least amount of energy expended. We are economic beings. Given the opportunity to win the same amount of affection for 1 hour of work that we’d get for 4 hours of work, we’d choose the lesser work 99 times out of 100. Services like del.icio.us, last.fm and many other types of social software take low-work activities and introduce an affection loop, an affection loop that essentially compliments us. We like this.

Take the examples of playlist sharing. Previously, our playlists weren’t shared, and we were OK with that. The playlists just disappeared into the ether. With Last.fm, our playlists can be shared automatically with a website. We don’t really have to do any work. However, once we share these playlists, we can show people how great our music taste is. We can have friends and fans. We can get recommendations. We enter a community feedback loop, and we are ultimately complimented.

Blogging is another great example. Blogging enables us to easily share our thoughts with a public. Before blogging, we shared our thoughts with our friends, or maybe we just kept the ideas to ourselves. Posting them online was too much work, limited to people who were truly web savvy. With blogging, we can all post our ideas online. They are the same ideas we had prior, but we get complimented by sharing the ideas. I enter a community feedback look of comments, getting page hits to my blog, and looking at how many feedburner subscribers I have. I get all this for simply sharing thoughts I would have had anyway.

I hope these examples are cogent for you, because they are deeply illustrative for me. We want the praise and affection of communities. Social software is situated in the community. Social software easily enables us to share facets of our lives, and get feedback on what we share. Social software is turning the facets of our day-to-day lives into means to collect the social capital of feedback and affection, and we love it. It only stands that in the future, software will continually make it easier and easier to share, and we’ll be incentivized to take part because we simply like the feedback.

Indeed, I can’t speak for Carson’s motives, but I do see a fundamental flaw in the fact he draws a distinction between social software and blogging. By blogging, he has entered the feedback and affection loop that is endemic to social software. He’s getting the same value from his blog that many people get from their social software. As it happens, the value we get from social software is context-oriented – there are probably music geeks who get a tremendous amount of value from their Last.fm interactions, and they couldn’t care less about blogging.

I believe that it is natural that we don’t get the same value out of all types of social software. I get a lot of value from my blog, whereas I get less value from my Flickr. A hardcore Flickr user who doesn’t blog that much might express the exact opposite opinion. However, in the end, we both get the same thing out of our sharing in social software. We are enabled to share by social software, and we share for the communtiy. In doing so, we enter a feedback loop and are complimented by our sharing. Ultimately, it is all about the affection of the community – we just have to find the communities appropriate to our interests.


9
Aug 06

The Social Revolution: How our Connections will Change Technology

Recently, I was asked to be a keynote speaker at the CTC conference on October 19 here in Chapel Hill. As a former member of the CTC, it’s an honor (and it feels so fancy to be a keynote anything). Here’s the abstract of my talk, entitled “The Social Revolution: How our Connections will Change Technology”:

The web has long been a medium of personal expression. Newsgroups, mailing lists, personal websites and blogs have enabled our conversation, our sharing, our creation of identity. Recently, socially-enabled technologies, and social networking in particular, have transformed the ways we think about our content and identity production. Sites like Facebook, Myspace, Flickr and Last.fm, adopted by hundreds of millions, are revolutionizing industry and creating socially-enabled models that will be followed for years to come. As with any web technology, these social changes have come in the blink of an eye, and they are very generationally-targeted.

In this talk, we’ll explore social technology: what is is, how it is

applied, why it works, and why it fails. We’ll explore a number of popular applications, exploring how social architecture adds value to technology. Most importantly, we’ll explore the lasting implications of this social revolution – how it will change technology, and the expectations of our users for years to come.

I don’t believe that this talk is open to the public, but I will be doing a preview presentation at Duke University on the Tuesday prior (October 17) that is open to the public. These talks mark a somewhat new direction in my work – I will be leveraging my previous work to explore some of the ramifications of social technologies.

Oh yeah, lunch will be provided at the Duke talk – I expect to see you there ;)


22
Jun 06

Creating a Social Web of Trust with MicroID: Part 2

In the previous post in this series, I issued an impassioned call for content providers to adopt MicroID as a way for individuals to create a verified social web of trust. “Verified” and “trust” are big words, so here’s a little breakdown of exactly how this could work. I’ll address these from the “verifier” and “content provider” positions – the verifier being a actual verifying service (like ClaimID) and the content provider being any web content service (flickr, del.icio.us, last.fm).

The core assumption of this system is that there are users who want to verify pages on the net. As the MicroID must reside in the page’s header (per the spec), there are two main content provider-side cases we must account for. First, there are pages on the net that users will have write access to (their homepage, their blog), and, second, there are pages on the net they won’t have write access to (at least to the header, these are your flickr, last.fm, etc.).

For this system to work, a user needs to have a verified email address on at least one side. If the user has write access to their content provider-side pages, validation is only necessary on the verifier’s end (our standard of ownership allows that if a user can edit a page’s header – thus adding a MicroID, that is a fair standard of ownership). If the user does not have write access to the content provider-size page, the verifier and the content provider must verify the individual’s email address (and automatically generate the MicroID from this email address).

In terms of actual implementation of the system, there are two roles – verifier and a content provider. As this post is written as a reference for content providers, I’m please to report that the content provider (you) need only to automatically include the MicroID in the page header. All you do is generate the MicroID off of a verified email address, and include it in the user’s page header. It couldn’t be simpler.

The verifier has a more complicated role, but not by much. The state of verification is a binary state. It means “At time x, resource y was verified”. If resource y changes, you need to break that verification. That’s really the only rule that verifiers need to enforce above and beyond. A verification is a state, and if the URL changes, they have to re-verify (because a new URL is really a new claim). If they change their email address, they don’t need to re-verify. You’re claiming a URL, not an email address. The email address got its verification when a human clicked on the link in the email you sent him/her. That state persists. Now, if a person adds a second, third, or fourth verified email address (so they can verify against different resources using their different email addresses), you just compute the MicroID for each when you verify, and if one matches, you’re in a verified state. It really is that simple.

So, what are the problems that you need to look out for? Well, people are going to complain that one person can have someone else verify an email for them. If I’m friends with Larry Page, I can have him verify the larry@google.com email address to my verifier. I’d argue that isn’t a problem as much as it is a solution. Say that you own a company, and your employees have profiles on many services on your behalf. Now you want to verify those services. So you ask the verifier to verify Susan, Bob and Kathleen’s email addresses, and you can then go out and verify the accounts they’ve created in content providers using their employee email addresses. So this “vulnerability” actually has an upside.

The real problem is DNS cache poisoning. Since a MicroID verification is done with an HTTP GET, the DNS system is its core vulnerability. However, this sort of attack doesn’t scale; it is also easy to distribute verification (verify from multiple locations and compare the results) to mitigate the possibilities of attack.

It is also important to remember that this system is limited by its simplicity. This simplicity is beautiful because it leverages our existing trust patterns. Two-sided email verification means something. A web of identity means something. The fact this couldn’t be easier means something. People can actually use this, and that means something.

I’d really like to urge some cutting-edge content providers to think about adding MicroID to their service. All they need to do is add the MicroID to their web templates. Since MicroID is a standard, anyone would be able to run the verification – wether it be a tiny outfit like ClaimID, or a Google or Yahoo. This easily answers a need that many of us feel very strongly about – how do we display proof-positive that we actually own something? And how do we do this incredibly simply, in a user friendly format.

Of course, there’s probably a good deal I’ve left out, and these posts have been quite lengthy – so I apologize. However, when you think about how this beautifully simple solution would work…it actually makes sense. So, content providers, will you join in this initiative? With this one little MicroID, we can start to change the nature of how we construct our identities online – for the better. Please drop me a line at fred @ metalab.unc.edu, or leave a comment, if you’d like to continue the conversation.